While I’ve watched a few, I personally don’t care for films or TV shows based off of videogames. Part of what makes videogames immersive is that the player is directly interacting with and experiencing the world the protagonists are in, whether it’s fantastical or realistic. It’s also why silent or faceless protagonists like Link or Master Chief are so iconic; the player can imagine their dialogue in their own words, and it could be anybody underneath that armor, respectively. Passive entertainment like films and TV show versions of videogames tend to miss the mark because they pull you out of that immersion and set you on rails, watching a forced narrative. And let’s face it, when you’ve played countless hours in a given videogame’s world, a two-hour film or TV series is at best redundant and typically has way too many jarring differences to really work.

In any case, I would prefer that Nintendo continue to focus primarily on their first-party console videogame development. People can try to deny that delving into mobile games, theme parks, and movies hasn’t pulled any resources away from in-house game development, but there’s no denying the widening gaps between new, original first-party releases (aka what we invest in consoles for) and a concerning and steady rise in the ratio of recycled titles from the Wii U and other legacy platforms. There was a changing of the guard after Satoru Iwata’s death, and it brought with it a shift in corporate priorities; not all of them were necessarily positive from a gamer’s standpoint.